Game Design – Week 7 – Tools, Time, and Rooms

CreativeCommons image Antique toolbox at woodsmithplans.com

SUMMARY

This week has been great, as I got to figure out how to create and post my HTML code.

PRACTICE ROOM (TUTORIALS)

  • Link to the video this playlist isn’t outstandingly great, but it has good material and it focuses on it so it does work.

CLASSROOM (THEORY & ANALYSIS)

The video talks about how you have to find the minimum viable product, which is the minimum amount of mechanics to make the game engaging to play. this is to help designers analyze how the game mechanics are working before they add any content to make sure the foundation works properly. otherwise, they would get caught up trying to figure out what was wrong with the game and not being able to pin down the issue due to the content masking the problems with the game’s foundation.

Game Genres from the Simplest and Most Difficult to Create

  1. Racing Game
  2. Top-Down Shooter
  3. 2d Platformer
  4. Color Matching Puzzle Game
  5. 2D Puzzle Platformer
  6. 3D Platformer
  7. FPS
  8. JRPG
  9. Fighting Game
  10. Action Adventure
  11. Western RPG
  12. RTS

LAB (THEORY PRACTICED)

OUTSIDE (CREATIVITY & THE BRAIN)

To think of my life as a narrative my goal would be to obtain knowledge and to create joys for others to experience and to create and adapt to change, for that is what I live for is change.

STUDIO (SONGWRITING)

  1. Action Adventure
    1. in the middle of an era of peace you have been raised, at the geat kingdom of bredeva, knowing nothing else, when all of a sudden, a hoard of dragons appear, scorching, freezing, and obliterating the land, killing everyone, including your own family. afterward, you seek vengeance, seeking out what little food and water you can find, and trying to stay out of trouble from the few others who survived.
  2. Action Adventure
    1. you have just turned 18, ready to go out into your world. such a prosperous city too. only when your walking across the streets, you are suddenly ambushed, mugged, and thrown off a roof. miraculously, you survive, only to get complete amnesia, and only have a vague memory of the incident. your parents shortly disown you for your condition and struggle to make ends meet, until an opportunity to become part of a new project with a chance to recover your memory opens up. unfortunately, the project fails, leaving your body in a vegetative state, but freeing your spirit from your body, free to access other worlds and timelines, as you attempt to reclaim your memory and reenter your body before it’s too late.
  3. Action Adventure
    1. you have recently become a secret service agent, and you have been assigned to paperwork duty of all things! then, your other higher positioned peers start to vanish, one by one, and you narrowly escape meeting their fate, afterward taking on the mission of tracking down the source of the disappearances before they expand, leaving the U.S. without anyone capable of taking them down.
  4. Graphic Adventure
    1. a new virus of unknown origin has begun to pop up around the world, only this isn’t any normal disease, because reports of the virus reanimating the dead have begun to circulate the conspirest circles, before shortly making the global news. as the lead scientist for curing and stopping the virus in its tracks, you have to dictate for global resources and how to use them, to save the world from itself.
  5. Action Adventure
    1. as a child, no one listens to you or takes you seriously, but unfortunately your the only one capable of seeing the threat, which is a giant beast in the woods gathering its army. trying to get other back up is out of the question, including your best friends, until you realize that you’re capable of using magic, this begins to change, and all of a sudden you can finally get people on your side. however, with only a week to stop the threat, are still able to save your town, and possibly the world?

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